Immortals vs. Breath Of The Wild: Which Is Better?

تم نشره في 2020/12/ 6
It’s safe to say that Immortals Fenyx Rising has taken inspiration from The Legend of Zelda: Breath of the Wild, but how exactly do the two games compare?
Immortals Fenyx Rising is Ubisoft’s latest open-world adventure, and despite being an original IP takes a fair few cues from a variety of games - most notably The Legend of Zelda: Breath of the Wild, but also Ubisoft’s own Assassin’s Creed franchise.
In the video above, Kurt Indovina and Max Blumenthal compare Immortals with Breath of the Wild across three topics: exploration, combat, and puzzles. From an exploration standpoint, Immortals offers a very Ubisoft take on the Breath of the Wild formula, with a healthy dose of inspiration from recent Assassin’s Creed titles.
Kurt and Max also break down the two game’s combat, and discuss which title has the more satisfying fighting systems in play. And finally, they discuss Immortals and Zelda’s compelling puzzles - or Vaults vs. Shrines - to see which game has the upper hand when it comes to testing our brains.

تعليقات

  • I’ve enjoyed the puzzles more in Immortals than in BotW. I love both games though.

  • Fenyx story is less interesting than botw

  • As someone who never saw the Apeal to LOZ, but has been a huge fan of AC, I'd have to say Immortals. If Ubisoft covers a genre, it's like Josh Groban covering your song. Lol

  • I enjoyed both still enjoying immortals both have there ups and downs both have there share frustration and both have very simmaler elements way health and stamia are I like them equally

  • Combat in Immortals isn't too bad but it suffers from the classic Ubisoft problem where when you crank up the difficulty it doesn't really get more difficult but only more annoying because enemies just become dmg sponges. Same in all AC games too. I really wish they could implement a Nioh/DS like combat system. But here enemies behave the exact same way whether you play on the easiest mode or Nightmare.

  • 6:34 dude on the right is thinking, "you mean, 'generic'?"

  • i really dont see why everybody is batshit over zelda. i mean yeah its cool, but FAR from the best.

  • I'd agree that immortals combat is better, however the whole thing with breakable weapons in zelda is a better and more challenging experience. I dont like using the same weapons over and over and just sticking to one after playing botw

  • 'No other game came close to Breath of the wild's ingenuity in allowing players to use the game's consistent rules to 'break the game'. I don't really agree. I think there's a good number of points of comparison outside of the modern AAA open world game space. Breath of the wild is unique in how physics based some of these are (although there's been physics games for years that also do that sort of thing.)

  • Combine the world interaction of breath of the wild with everything else immortals and you have a near flawless game. Immortals is better in nearly every way than breath of the wild. But without the world to back it up, I cant justify saying its better. They are similar games, but ultimately give 2 pretty different experiences.

  • Ubisoft towers ARE a bad thing.

  • Honestly, Character Creation is the biggest and greatest pro for me. I love Zelda and played them all but I love cheating my own hero vs playing as the same pre-determined one again and again. It'll be a huge step (and I don't see it happening unfortunately) but if Zelda had character creation I'd fall for it in a heartbeat.

  • Wow play genshin and talk about this

  • Botw easly.Anyone who has played both for hours will know botw is far better

    • Nice of you to decide that everyone thinks like you

    • I have over 200 hours in both and greatly prefer Immortals. It's just better in almost every way.

  • Zelda is better but I fenyx i think has better puzzels and diversity of things to fight but fenyx is a little to slow on gaining stamina and health bars but love both

  • I played around 150 hours of BotW and loved pretty much every minute. I’ve put maybe 5 hours into Immortals and I just can’t get into it. It just keeps feeling like a dollar store BotW. After finally taking a step back from Immortals, I popped in BotW and started a new save file. Immediately played 10 hours of it and am finding all new reasons to love it again. The attention to detail and just feeling of wonder to BotW make the difference between them night and day. A few copied mechanics and level designs do not make it actually compare to the original masterpiece it’s trying to capture.

    • I have the exact opposite experience, as did my roommate. In BotW the world feels empty, you're stuck playing the boy Zelda who's been the same since I was a kid, the combat is easy & the only challenge is in puzzles which I found repetitive. Fenyx has charming Disney-like storytelling of familiar Greek mythology, we can customize our own character & change him/ her at any time, & the combat is like God of War. I love many other Zelda titles, but my issue with BotW is that it doesn't feel like a game due to the lack of clear objectives or story. I never felt motivated to explore or do shrines bc there didn't seem to be sufficient payoff. I imagine it appeals to folks who like puzzles & sandbox games. Of course, some people won't like the cutesy humor of Immortal Fenyx & it's a new IP whereas the Zelda franchise has longtime fans & invokes nostalgia. If we give both games to kids who have never played either, I'd bet 7 out of 10 prefer Fenyx. With adults, I bet the majority of men will prefer BotW while the majority of women will prefer Fenyx, simply based on the tone, art style & accessibility. If we could somehow control for the difference in tone & art style, so players only rated the games on mechanics, I think even major BotW fan boys would prefer Fenyx's combat

  • Breath of the wild is incredible. Immortals is decent enough.

    • @Matthew Dawson I didn't say the quick select options were not better. I said that both combats have their pros and cons and is ultimately subjective because they are both well done for the games they are meant for. It is just that the simplistic design that allows for more creativity in Breath of The Wild is better designed overall for it's respective core gameplay whereas Ubisoft has quite a few problems implementing more cohesive combat mechanics and controls in the experience of the overall game. Breath of The Wild's particular combat system does not need skill trees to work. I completely agree with the pausing system in BOTW by the way. Combat always needs to be moving though the quick select healing items were not all that great on console due to the awkward locations of them in immortals. You also are far limited with the amount of weapons in immortals and if you want to switch on the fly you do have to go into the menu to do so. That is what I meant by pros and cons. They both have quite a few problems but work equally well for each game considering how they are designed. Both are not my idea of ideal for combat in games. My favorite combat in a Zelda game was Twilight Princess. That was a step back in that one area for BOTW. My argument for puzzles was not the length but the way the longer more tedious puzzles are designed and how many are forced for the completion of the game. Complexity is one thing but many who actually notice design flaws spotted plenty in Immortals. You probably just do not notice game design problems in general so you saw nothing wrong. I enjoyed the puzzles in Immortals for the most part by the way but I definitely saw a lot more problems in their design compared to Breath of The Wild. Plenty of people enjoy the breakable weapons mechanic and found no problem with it and from a design perspective it works very well. You must not have watched or heard too many professional journalists because many speak about this particular concept and are quite happy with it overall. Subjective experience is one thing but Nintendo is just far more competent in the design department overall compared to Ubisoft. Very few people will even argue this point. Those who do simply do not understand quality consistent game design. Nothing wrong with liking a particular game over another but Nintendo crafted a superior "game" as far as actual "game design" is concerned overall and true professional game designers will tell you this. And it should be quite obvious that other things like optimization have always been a serious problem with Ubisoft. If you did not like Breath of The Wild as much then that is fine. You probably do not take the time to notice game design inconsistencies and there are a lot of them in immortals whereas Breath of The wild is one of the most consistently designed games of the modern era. Ubisoft is pretty well known for doing much of the opposite in their games.

    • Very agreed

    • @Matthew Dawson Had to break this up. Very few puzzles had to use motion controls and even though I completely agree about the use of motion controls. I would rather not have them mandatory at all. They were still far greater designed and further cemented the feeling of solving puzzles your own way. IE the way you flipped the maze completely over just to shift the ball on a flat surface to the other side. In comparison Immortals had a few extra ways around puzzles but they were much more limited. Lastly the voiced protagonist is also not necessarily better. I didn't care for Fenyx's voice at all and would have preferred him to stay quiet. With Link it is just easier to identify with role playing as him in the game. He should never have a voice. This is purely opinion based as so many other things between the two games. The main problem with Immortals is it's inconsistency. Borrowing great ideas is good and all but when you just borrow great ideas from different games and throw them all in a game you get a game where much of it's core ideas seem to deviate from each other rather than actually benefit. This is why Breath of The Wild is such an amazing game. It is very consistently designed. It may not be for everyone. Immortals isn't either as is pretty much any game ever made. But BOTW was expertly designed and just about every single aspect of it conjoined together and melded into a proper consistent whole. Immortals doesn't do that. Immortals also does not seem to understand how to incorporate any of the ideas from Breath of The Wild with the same or superior quality. Every idea that came from BOTW in particular was inferior as a whole throughout the game.

    • @Matthew Dawson Better combat isn't exactly true. It is subjective. Both are pretty fluid. Design wise Breath of The Wild is arguably better because it better fits and suits the game overall. Quick pace tapping buttons isn't necessarily better. It is more action oriented in Immortals. BOTW has much more room to be creative in it's combat in comparison. More interesting puzzles? Also not true. They are often poorly designed and take too long in immortals and can be more tedious than anything. BOTW definitely did a better job with balancing the amount and duration of the puzzles and it should be obvious that Ubisoft cannot do puzzle design the way Nintendo can. Unbreakable weapons is also subjective. They are two completely different kinds of games when it comes to combat design and Breath of The Wild's breakable weapon design, while it could have been arguably tweaked to be better, was still perfectly acceptable in it's entirety. I would say this was probably the most even between the two honestly. They both have a great weapon and leveling system.

    • @Adam Jensen The problems with Immortals is Ubisoft control design, the terrible targeting system when facing more than one enemy at a time, and quite a few frustrating puzzles that are only that way due to their own gameplay mechanics and is less about actual skill. Also the microtransactions in immortals. Got 10 crashes in around 16 hours on Switch where in Breath of The Wild I only had a single crash hundreds of hours in and it was some kind of freak accident that I was unable to even replicate. I seriously doubt at this point anything will change my mind. It is quite obvious that Breath of The Wild is simply much better overall when it comes to consistent game design compared to Fenyx Rising. But Ubisoft actually produced a game for the first time in a long time that I actually enjoy. Sure there are some irritating Ubisoft things but it is a fun game and very much worth it. But it should never be considered in any way comparable to Breath of The Wild even if Fenyx Rising obviously tries way too hard (or at least seems to) to be like Breath of The Wild.

  • Immortals is great and for people that like direction I found it better. If you're more curious and do not like a marker telling you where to go BOTW. Narrative wise Immortals is a lot better. In typical fashion Zelda game stories are so shallow. Both great games.

  • I picked up immortals on the Amazon sale cheap not knowing much about the game but the more I see about it I can't wait, I just need to get my hands on a ps5.... Also, that guy can't stop moving his head like some kind of fucking bobble head...

  • Where is genshin impact mentioned?

  • Breath of the Wild is easily the greatest open world game ever.

    • @Deneil Carter well if we’re going off sales 50 shades of gray are good movies but sales don’t measure quality not saying botw is bad(I’ve never played it) I just don’t think sales is a good way to measure quality

    • Bearded Priest From a design perspective, yes. But not everyone will agree with that statement as is and that is perfectly fine.

    • @CoolNathaniel then why did botw outsell horizon

    • Game is mid af. Not bad but overrated, nier automata, horizon zero dawn and persona are just better

    • Well rdr2 the Witcher 3 are both very different but contenders

  • Immortals is Like odering Zelda at Wish.

  • Ok ok im gonna buying that game

  • None is better. Both are extremly well made games with theire own charm. Maybe your a longtime zelda fan but maybe you more in to roman stuff. Thats why you never say witch is better because opinions are opinions. I for example love both of them.

    • FireClaw Well one is obviously vastly superior from a game design standpoint. Things like optimization and consistency. But it is definitely subjective if you consider which one a certain person will personally enjoy. Personal experience will always vary from person to person and is just pure opinion.

  • I don't think they are that different - or aiming at a different audience - the inspirations behind immortals is obvious - they want to entice breath of the wild players to thier game, because its more of the same. BoTW's world feels alive - Immortals' doesn't.

  • Immortals is like botw with age of calamity’s combo based combat

  • BOTW is king of open world in aspects of travel, but it severely lacks content in its world which mostly feels sterile. Immortal feels better at that department with an actual plot and more density in the world

  • Lol, game spot game spotting as usual

  • Personally I'm enjoying Immortals more mainly because it takes a different approach with some of its gameplay and also drops a lot of the annoying systems BoTW had but that's just me

    • @Maxim N I mean, it's nice not having a weapon break every 5 bloody seconds y know

    • Sure thing buddy

  • Easy 240hrs in Breath of the wild I would say to myself off the bat that breath of the wild is better: I don't even need to play immortals *which i havent*

    • @Seraph Neo Gaming Design wise the combat is less confusing and works much better in conjunction with the rest of the game in Breath of The Wild. As for your personal experience with the combat you can like whichever you want more. Sorry if you took what I said as a stab at you for any reason. Not my intention at all. Take care.

    • @Gamer Singer Yeah I have played both as well and overall Zelda is better but there are certain aspects that are better in Immortals, especially the combat. I was simply stating it was weird to say one game is better than the other while also admitting you haven't played both of them.

    • @Seraph Neo Gaming I have played both. Breath of The Wild is objectively superior from an overall game design point of view and it is far better optimized and less frustrating due to wacky control design Ubisoft went with to solve their own puzzles which of course also do not have that Nintendo magic. But this is comparing both Switch versions which is the only fair comparison one can make considering. But Fenyx Rising despite it's frustrating game mechanics is still a fun game and I would say it is worth playing.

    • So you put a lot of time in BotW so right away you won't even give Immortals a chance? Weird.

  • For someone who live in Brazil where there’s no official Nintendo resellers Immortals is the way to go for me since I’ve always wanted to play BOTW but couldn’t. Happy it’s so similar TBH.

  • We can’t keep calling these games botw clones anymore because we want open more world games to be like botw. Botw defined the open world exploration genre so obviously more games are going to be like it in the future. Don’t scare off developers from doing this we should want this to happen

    • @bizotically_yours83 yeah but zelda did it best and set the biggest example for the others. bad word choice tho i should’ve said redefined instead of defined

    • Nm that open world games have been around for over 30 years, even in Zelda.

  • Immortals is much better

  • BOTW is better. Why is this a question? That is the real question

  • I don't really like having to explore to find items for a puzzle, I like knowing where everything is so I can still solve the puzzle, but also save time because I have like 5 other games I want to play lol

    • Exactly i don't want a game to waste my time just to say oh it's a long game. I have other games I want to play. It might be great for someone who only plays video games for s living or a kid that depends on their parents to buy them games.

  • What do u mean which is better? BOTW obviously

  • Fenyx is better. Just don't scan the environment and turn off the HUD. BOTW is good (60 + hours in) but its not fun.

  • BOTW IS WAY BETTER

  • My homies play Genshin Impact

  • I mean... Nintendo and Ubisoft do have some sort of relationship... Mario Rabbids for example.

  • I use to love your band panic at the disco

  • Oh i like immortals

  • This is an insult to botw

  • why is this a video

  • But Genshin Impact tho

    • Feels shallow atm. Hope they fix that!

  • Wish breath of the wild was on another system other than switch.

  • 2300 hours in Breath!?

  • I just think the cat in the background is so cute 😍

  • Fenyx is better. No breaking weapons and transmog. 👍

    • @MasterMike 000 breath of the wild wouldn’t be what it is without weapon durability. I think a lot of people take that fact for granted.

    • Weapons not breaking in Fenyx is the only element/improvement. Everything else..BOTW is better.

  • Imortals is not even close to botw

  • Hahahaha funny

  • Looking at the dislikes, nintendo boot lickers are upset

  • Hope this game from ubi does well. I doubt it..it deserves more. Not like darksiders plz.

    • I don't think it's doing so well though because the ubisoft store is having a winter sale and they are selling immortal fenyx rising for 40 bucks and Assassin's creed valhalla for 50 bucks even though assassin's creed came out a whole month before it so it's safe to say it isn't doing so well sales wise

  • Every game is bieng compared to botw now a days

  • Immortals is pretty average ..Doesn’t come close to BoTW. Tired of Ubisoft over bloated open world games...

  • I’m just happy that we’re getting these types of games. BOTW created an entirely new genre so it holds the crown when any similar game is compared to it.

  • Is that even a question of course breath of the wild

  • BOTW for sure I played both but didn't finish immortals fenix rising but it is also a great game in its own

  • Y’all just making videos now too.

  • This is blasphemy

  • Lol this video is pointless

  • Both games are amazing. I personally like IFR more because I'm a Ubi fan and because I like Greek mythology, and I wasn't 100% happy with BOTWs combat and weapon system

  • Half of Immortals youtube ads were people SAYING that it was so similar to breath of the wild. Of course it was gonna be worse if that was its main selling point. Completely unimaginative.

  • secretly nintendo help on immortals

  • Wtf do you mean which is better

  • Obviously Breath of the wild come on now

  • BoTW is better and its not even a discussion

  • Just bought immortals yesterday but I have to say botw puzzles are better than immortals but I prefer immortals combat . I find immortals had better rewards for exploring but yes you can use the ping system to find everything at once but I dont do that for immortals. Also does immortals have have the explorer setting like assassin's creed so it does not hand you everything, Not checked myself in the settings

  • This video is an insult to Breath of the wild's legacy

  • And the winner is ............... Genshin Impact

  • Embarrassing gaming 'journalism'.

  • No matter what you say Minecraft is still the best

  • Of course 100% Zelda Breath of the wild. Zelda is the best video game

  • Botw is easy to pick up but Hella hard to master, that's why it's good for a lot of people. A few non gamers in my friend groop picked it up and loved it. This was their first actual video game they spent over 3 hours in btw :)

    • No not really.

    • @Wolf Gang it's easy to name things on the surface which you just said and of course since you're only seeing those things of course for you it's not hard to master. Me on the other hand I finished the game two years ago but I just found a full on pdf guide of complex maneuvers in the comments section here full of things I would've never guessed existed in BoTW and this goes back to back in the day with links awakening for me that it wasn't until playing the GBC remake when it first came out that I was able to find out about the bomb arrow technique. Now are these hidden techniques needed to see the end of the game? No they're not, but are they there for you experiment with in ways of gameplay that you'd never thought existed? Yes they are, hence the old man in the original legend of zelda, it's a secret.

    • @Wolf Gang hey man relax people have different experiences

    • Botw hard to master? That’s a bit of a stretch. After like two hours or 3 past the beginning; it’s pretty easy to master. Dodging is very easy and the only thing that would take a little effort is parrying. Other than that it’s not “hard to master.”

  • Own both. Have around 230 hours in BotW and about 60 in Immortals. I want to like immortals but it seems to be missing soul. It’s kind of the version of BotW if you bought it from Wish.

    • i mean that basically is the case since ubi prints and copies games they dont make art for art like nintendo

  • The weapons don’t break when I’m fighting in Immortals. That’s why it wins for me 😂

  • The puzzles in fenyx rising, although similar to breath of the wild, are in my opinion a lot more fun to complete. Also gliding with icarus’s wings is so fun to do. A tiny issue I have is how stamina is linked to the wings which doesn’t make sense but I guess that’s Ubisoft answer to us not overly abusing it to get from place to place😅

  • it was hard for me to find things at the beginning of botw

  • Ubisoft should stick to making 3D rayman.

    • @Marko Zivkovic nah the old ray mans were better

    • you mean 2d? Latest raymans were amazing

  • Please don't.

  • I played botw and skyrim but not immortal.. I will buy the game next week... At first I was addicted and excited about botw but I just played it for 2 weeks compared to skyrim for a whole month.. Botw feels more empty compared to immortal and skyrim ..I watched many videos about immortal and I got even more excited to play the game... What I like about botw is the climate and the exploration but other than that I prefer immortal in everything else like combat, puzzles, character creation and many other things

  • Just got a switch. Which should I get? I love open world games like Pubg and Naruto.

    • @ShadowBocksin sure thanks for explaining I might gen fenyx too I was just complaining for no reason

    • Ignore @DirtyDirtsGT because he's just saying that with no real indication as to why. Both games are good however both games do things better than the other so it really is hard to decide unless you hear what one does over the other but to sum it up: Fenyx rising has better story Better parry/dodge mechanics Less frustrating puzzles that offer better rewards (the puzzles in BoTW are frustrating and sometimes give you items that you can just find on your own or buy in a shop unless you really need fire arrows that bad but it's stupidly easy to get ruppees by selling ingredients dropped by enemies) You won't get frustrated in fenyx rising watching your weapon break after five or six hits on enemies (and I kid you not in BoTW there's even a sword that breaks by swinging into the air with it) And if greek mythology is your thing fenyx rising has that opposed to medieval setting which is BoTW BoTW however does have A more approachable combat that's easy to master Simpler gameplay A story that takes a back seat Easier bosses Shield surfing More to see and explore A ton of quest items to find

    • Get botw it's much better

  • I'm glad there's an option for people who don't want to buy an Nintendo to play a game like this

  • BOTW is great, but also a bit overrated just because it’s a Zelda game. People keep complaining about the stamina and grip gauge, saying Immortals stole that from them...but forgetting about its usage in Shadow of the Colossus. Immortals looks better and sounds better. Also, the combat is better, more fluid and more visually appealing. Another huge plus is that your weapons don’t break all the time and you don’t have to spend an exorbitant amount of time in your menu screen. I was contemplating getting a switch to be able to play BOTW, but Immortals relieved me of that. BOTW revolutionized the in-game physics, but the lackluster combat, weapon breakage (even the master sword), constantly being in your menu system, etc just makes me feel like BOTW is overrated. I know I’m in the minority, but that’s my opinion.

  • I really like this conversation, and it reminds me of the Beatles vs. Oasis conversation. BotW was a game changer, and it's inevitable that other games will take this style. I'm a little confused about the HUD and Far Sight being criticized since they're 100% optional. A few times someone would say that those features would take someone out of the game - so my question is, why would you go into Far Sight mode and start tagging things if you didn't want that experience? The game doesn't need you to do it. For example, I usually don't. I'll explore an are on my own, and only use the Far Sight when I've found almost everything. As for the HUD, you can remove it altogether, so you won't be relying on it for where to go. I've heard this criticism quite a bit and the answer is - don't engage in the optional features if they take away the fun. Well, like the Beatles, BotW will be around forever, and Immortals will be a hit for a short time. I think Immortals is a blast, and I don't have a Nintendo, but I'm tempted...

  • Having played plenty of both I think it's fair to say that BOTW is a more complex, ground-breaking and well-designed game. It's an art form. However, I find myself coming back to immortals much more often, while my BoTW cartridge sits on the shelf gathering dust. Why? 1. Combat: seriously wtf are degradable weapons 2. Character progression: immortals's skill trees may be rudimentary but they are deeply impactful. And it gives you the sense of working towards something. Gear is also done much better, plus there's transmog. 3. Character customisation: I always prefer to make my own character/version of the protagonist 4. Grand narrative: I love Greek mythology and, as someone who never played a Zelda game before BoTW, I have 0 investment in link's quest & world. Playing through BoTW has not made me care more about Zelda's world narrative than before. 5. Storytelling: personally I like immortals' jokey approach to Greek mythology. So many games and films have done mythology in a serious and onerous manner, while forgetting how Ancient Greek plays and poetry very much portray the gods as divines with human emotions and drives. Immortals playfully reminds us that the powers of these gods haven't stopped them from being petty, annoying and sometimes downright silly. BoTW on the other hand has some fun side quests but the main story and characters are too one-dimensional in their self-righteous infallibility. Again, I want to reiterate that BoTW is the more complex and creative game. In fact, my favourite part of BoTW is in fact it's music scoring, which is just gorgeous. But as an action RPG fan whose favourite game of all time is still Skyrim, Immortals scratches that itch for me. I want to write about BoTW but I want to play immortals.

  • Immortal rising is more fun in the first two hours the botw has in 20. Weapons don’t break the world is much more diverse and beautiful. Couldnt bring my self to finish botw on two different play throughs. Just beat immortals 5 minutes ago.

  • They didn't even mention the story or quests. As they know the Botw story is almost nonexistent. The Greek Myths are told and infused into the path of Fenix in a fun and playful way. You can feel the Nintendo fanboys in pain in these comments. Their gold standard of a game outclassed and outdone by Ubisoft.

    • Tbh, I just got IFR and I haven't been having much fun with it. I didn't have much fun with BotW either.

    • it isnt tho lmao and i played both botws story was visual

  • If immortals was first, fanboys would say its better when its other way now

    • no lmao art wise immortals is nowhere near botw

  • Wtf is even that question? It couldn't be more obvious.

  • I hated botw...load of shit

  • Is this a joke?

  • I have the same Tommy Hilfiger glasses as Max! lol

  • BOTW > Genshin > Immortals.

  • Comparing zelda masterpiece to ubisoft is just lol

    • @FireIce38 it definitely is lol

    • Masterpiece? Lol sure.

  • Immortal: I’m better. BOTW: No! I’m better! Genshin Impact: what about me? Immortal and BOTW: go back to the basement!

    • Clippygoat Genshin Impact has less to compare with either of them. Online only simply cannot be very fit to be in the same conversation as two games that can be played and enjoyed offline and is only a single player game. Of course the only reason one can truly compare them is that Fenyx Rising obviously tries way too hard to be like Breath of The Wild and truly never can quite come that close considering this is Ubisoft we are talking about. But it is an enjoyable game.

  • One thing i dont think you mentioned (may have missed it if you did) but Immortals is avaliable on all systems while BotW is Nintendo only. I wanted to try BotW but I'm not dropping $300+ on a new system just to see if I like it.

    • @Maxim N too rich for my blood, I will have to live in squalor never knowing the joyous adventures of BotW. Wow is me... :'(

    • @Maxim N true and if you really dont like the switch you can always return it once youve p played through botw

    • @Previously Delicious Disagreed. Breath of the Wild is worth 400, maybe more.

    • @Maxim N no single game is worth dropping $400 just to play it. I'd need at least 10 games that make me want to buy the system before I consider dropping that kind of money. And I'm not talking games I can get for a system I already own or older games ported up to the next gen. I'm talking console exclusives.

    • It’s worth it even for the system price, nothing quite like it.

  • I think you did a good job trying to remain objective in this vid

  • Don't mind me. Just on a downvoting spree on all your videos because you're attacking youtubers who call you out on lazy video game journalism and trying to cancel them with no good reason other than saying the truth. kthxbai

  • Bias is strong in these comments